+270 Health +18 Armor +24 Magic Resist UNIQUE Aura: Nearby allied champions gain 12 Armor, 15 Magic Resist, and 8 Attack Damage.
+55 Attack Damage +36 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (60 second cooldown). UNIQUE Passive: +1 Attack Damage for every 2.5% of your Maximum Health that is missing.
+40 Attack Damage +10% Life Steal UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heal you for half the amount (120 max vs. minions). UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (60 second cooldown).